AI Insights · Timothy · October 2021
Top 5 PVP Games on Android in Germany - Q3 2021
Explore the performance of the top 5 PVP games on Android in Germany during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 PVP games on the Android platform in Germany demonstrated varying trends in downloads, revenue, and active users. Here's a closer look at the performance of these popular games, based on data from Sensor Tower.
Pokémon UNITE, published by The Pokémon Company, saw a strong start following its release on September 21, 2021. In its first week, the game achieved approximately 330K downloads and generated around $45.9K in revenue. By the second week, downloads decreased to about 106K, while revenue increased to approximately $73.4K. Active users showed a slight increase from around 279K to nearly 293K over the two weeks.
Soccer Superstar, published by Real Freestyle Soccer, experienced a consistent decline in downloads throughout Q3 2021. Weekly downloads dropped from around 73K at the end of June to approximately 14.8K by the end of September. Active users also followed a downward trend, decreasing from about 150K to around 82K over the same period.
Roblox, from Roblox Corporation, maintained a steady performance with slight fluctuations in revenue and downloads. Weekly revenue peaked at around $234.6K in late August, while downloads varied between approximately 23K and 32K. Active users remained relatively stable, ranging from about 1.5M to 1.6M throughout the quarter.
Mighty Party, published by PANORAMIK GAMES LTD, showed a notable increase in revenue during Q3 2021. Weekly revenue peaked at around $90.5K in late August, while downloads saw a decline from approximately 29K in early July to around 9.3K by the end of September. Active users also decreased from about 148K to roughly 128K over the quarter.
Subway Surfers, developed by SYBO Games, exhibited stable performance in both downloads and active users. Weekly downloads hovered around 22K to 26K, while active users remained steady, ranging from approximately 438K to 465K. Revenue peaked at around $5.9K in mid-August but generally stayed between $3.2K and $5.8K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.